- With iOS 12, ARKit includes a built-in viewer for displaying and sharing high-quality 3D content using Pixar’s usdz file format.
- Adobe is bringing native USDZ support to Creative Cloud.
In iOS 12, Apple wants to make an easy way to experience AR across the system.
With ARKit 2 on iOS 12, AR apps can be experienced by multiple users simultaneously and resumed at a later time in the same state.
Apple has already created a new file format for AR in collaboration with Pixar. This format called USDZ is very compact, single file format optimized for sharing while retaining 3D graphics and animations.
Developers can use USDZ across the system from the files app, to Safari, even sharing them over messages and mail, News, Notes, and what’s great is you can place these 3D objects into the real world. It’s something that’s like AR Quick Look.
“Designers will be able to create AR content from popular creative tools such as Photoshop CC and Dimension CC and convert assets into usdz that can be natively consumed in the Apple ecosystem.”
Adobe has already shared a preview of Project Aero, a new augmented reality authoring tool and multi-platform system that will enable creatives to design immersive content that blurs the lines between the physical and digital worlds.
“Project Aero will deliver a system for both developers and creatives to build simple AR scenes and experiences leveraging Apple’s ARKit. Designers can easily create immersive content that can then be brought into Xcode for further refinement and development.”
Meet Project Aero – Adobe
In the near future, Adobe also is going to release iOS app too. That’s let you design AR experiences. And you will be able to bring in images, videos, text, any object from Creative Cloud directly into a native AR environment. With iOS, you will have a what you see is what you get editing in AR.
Apple announced three new iPhones just a week ago. A12 Bionic, new iPhone’s SoC delivers the best platform like Cameras Calibrated for AR experience. And GPU renders realistic graphics, ISP for real-eorld lighting, and neural engine for object reflections and more.